The Python Game Library goal is to bring a powerfull, portable,
high level game library to the Python programming language. Currently,
there is not many option to program games in Python, you have
Pygame that is a wraper over
SDL and PyOpenGL
that wrap OpenGL. These library are very good but they also are
very low level. What the PGL is trying to acheive is to build
a high level game engine that target Python as is main programming
language.
The first step in making the PGL alive is to build a framework
over SDL for the Window creation, OpenGL setup and input events
binding. This is the thing I am working on right now and will
be available in January 2002.
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