Python Game Library


The Python Game Library goal is to bring a powerfull, portable, high level game library to the Python programming language. Currently, there is not many option to program games in Python, you have Pygame that is a wraper over SDL and PyOpenGL that wrap OpenGL. These library are very good but they also are very low level. What the PGL is trying to acheive is to build a high level game engine that target Python as is main programming language.

The first step in making the PGL alive is to build a framework over SDL for the Window creation, OpenGL setup and input events binding. This is the thing I am working on right now and will be available in January 2002.

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